Playable Clans in Bergen

All kindred are embraced into a clan, a bloodline. It is most often the same clan to which their sire belongs. With the clans usually comes a sense of community, and they can offer a network and cooperation — but each clan also has its internal conflicts. Every clan also has a particular weakness and specific powers — Disciplines — that are tied to the blood of their sire.
So in no particular order, let me introduce you to the clans of the night.
Banu Haqim
Brujah
Lasombra
Malkavian
The Ministry
Nosferatu
Ravnos
Toreador
Tremere
Banu Haqim
The Judges of the Banu Haqim are torn between their hereditary thirst for vampiric Blood and their passion for justice. Stern adjudicators, they are fiercely devoted to upholding a moral code, and Embrace mortals capable of assessing and handling threats, enforcing laws and traditions, and punishing transgressors. Regardless of the individual Banu Haqim's stance, they all adhere to some type of strict code, be it blood laws, personal ethics, governmental or religious rules.
Weakness: Blood Addiction - When the Banu Haqim slakes their thirst, they sometimes lose control and they gorge themselves on vitae.
Brujah
The Brujah are a clan of radicals and troublemakers, Embracing those willing to put someone in their place if the situation calls for it. Most see themselves as warriors with a cause, and these Rebels are guided by their passions, strength, and dedication to their ideals...whatever those may be. Brujah are generally Embraced from the ranks of those who are sympathetic to those who do not back down. Seeking out others who question the status quo and welcome countercultures. From spirited fighters to critical thinkers, the clan is bolstered by their ability to withstand the storm and persevere through hardships.
Weakness: Violent Temper - A rage is simmering in the back of the mind with a Brujah with the slightest provocation able to send them into a frenzied rage.
Gangrel
Often closer to beasts than other vampires, and so the Gangrel style themselves apex predators. These Ferals prowl the wilds as easily as the urban jungle, and no clan of vampires can match their ability to endure, survive, and thrive in any environment. Often fiercely territorial, their shapeshifting abilities even give the undead pause. Gangrels are generally embraced from prospects who show the ability to survive and fighters. They are usually the outcasts of Kindred society, learning to live in undesirable areas and yet thrive without bending the knee to a Prince or Baron. Gangrels tend to care less about appearances and status than they do about action and accomplishments.
Weakness: Bestial Features - In a frenzy, the Gangrel will gain 1 permanent beastial feature, like wolfen eyes, claws etc.



Hecata
A motley collection of necromantic vampire bloodlines, the Hecata clan are united in the pursuit of a single subject: Death. They are students of the afterlife and resurrectionists of the dead — or worse. Selling their services to the highest bidder, or acting in their own interests, there are few who can hide from the surveillance of those who can summon and command the very spirits of the deceased.
Weakness: Painful Kiss - Hecata may only take harmful drinks from mortals which result in blood loss.
Lasombra
Creatures subtly at odds with mundane reality, Lasombra vampires are expected to triumph at any cost. Ruthlessness is a sought-after trait in progeny, making their reputation as betraying interlopers well deserved. Most do not seek attention, preferring to act as puppeteers, powers behind the proverbial throne. To a Shadow, the ends justify any means. The Lasombra rarely have time for the weak, with a perspective that the only way to survive is to excel. Sympathy and morality do nothing but weigh them down and prevent their inevitable climb to power.
Weakness: Distorted Image - In reflections or recordings the Lasombra appear to be distorted; those who know what vampires are know precisely what's going on, while others might be confused but know something is wrong.
Malkavian
Derided as Lunatics by other vampires, the Blood of the Malkavians lets them perceive and foretell truths hidden from others. Like the “wise madmen” of poetry their fractured perspective stems from seeing too much of the world at once, from understanding too deeply, and feeling emotions that are just too strong to bear. Their Embraces come from all walks of life and age, with most Embraces carries something that was only visible to the sire.
Weakness: Fractured Perspective - ALL Malkavians suffer from some mental disorder. At it's worst they only speak in codes, riddles and nonsense.



The Ministry
The Ministry always has something to offer. This often cult-like clan recruits those able to employ temptation as a weapon. They Embrace those with the will and means to sway, entrap, and ultimately liberate their targets from whatever they seek: the victim’s possessions, allegiance, or even faith. To the Serpents, everything has a price.
Weakness: Abhors the Light - When a Minister is exposed to direct illumination, be it naturally caused or artificial, they are partially blinded.
Nosferatu
The Nosferatu wear their curse on the outside. Their bodies horribly twisted and deformed through the Embrace, they lurk on the fringes of most cities, acting as spies and brokers of information. Using animals and their own supernatural capacity to hide, nothing escapes the eyes of the so-called Sewer Rats. Their Embrace is one of the most painful, twisting and deforming their body into something else forever to be stuck as a monster. The entire transformation process can take weeks and result in deformities similar to birth defects, growths, severe injuries, or, sores; leaving the unlucky as hideous monsters or normal looking humans with conditions.
Weakness: Repulsiveness - Cursed by their blood, when they are Embraced they are twisted into revolting monsters.
Ravnos
Masters of misdirection, the Ravnos prefer not to fight or bleed for something they can obtain through subtler means. They can charm and vanish within the same mortal breath, and those once fooled quickly learn to question their very senses when in the company of Ravens. Always on the move, the Ravnos can never rest in the same place for long lest their curse light them on fire as they slumber.
Weakness: Doomed - Anytime they daysleep within the same place more than once in seven nights, they will start taking serious damage.



Toreador
Known for their seductive nature, enthralling demeanor, and eloquent grace to the point of obsession, Toreador vampires Embrace artists and lovers into their ranks, forever trying to stir their own deadened hearts. Supernaturally graceful and charming, the Divas are always looking for the next thrill, leaving a detritus of discarded lovers and victims in their wake. A clan who exudes beauty, one who seeks out the aesthetics in life and holds their obsessions with it. However, it is a mistake to think of them as nothing but Divas and perverts. Beauty is power and the way they utilize love to influence those around them to do just about anything is an invaluable weapon.
Weakness: Aesthetic Fixation - A desire for beauty takes control over the Toreador and they can get obsessed with the beauty.
Tremere
he arcane Clan Tremere were once a house of mortal mages who sought immortality but found only undeath. As vampires, they’ve perfected ways to bend their own Blood to their will, employing their sorceries to master and ensorcel both the mortal and vampire world. Their power makes them valuable, but few vampires trust their scheming ways.
Weakness: Deficient Blood - Tremere are unable to Blood Bond other Kindred, though they can still be Bound by other clans. Tremere can still Blood Bond mortals to do their bidding,
Ventrue
The Ventrue are not called the Clan of Kings for nothing. Carefully choosing their progeny from mortals familiar with power, wealth, and influence, the Ventrue style themselves the aristocrats of the vampire world. Their members are expected to assume command wherever possible, and they’re willing to endure storms for the sake of leading from the front. To them, they are the rightful heirs of power and command. Though in recent nights their status has begun to slip, many Ventrue feel their time is running out and as their privileges slip through their fingers, most Ventrue tighten their grasp, willing to fight fang and claw to keep hold.
Weakness: Rarefied Tastes - Ventrue kindred has very specific tase in blood, no other blood will slake their hunger.



Thin-blood
Thin-bloods are neither entirely vampire nor mortal, the ever changing nature of the Duskborn evokes pity, jealousy, and fear in equal measure. Considered little more than trash by most vampires, the thin-bloods are banding together, leveraging their resistance to sunlight and the strange, mercurial adaptability of their powers against their oppressors.
Weakness: The End - The thin-bloods are prophesied to be the end of all kindred. Some kindred hunt them to stop this from coming true.